As a senior member of the team,I was the department point of contact for technical development, managing the development of production tools by the Character Effects TD team and liaising with the RnD and Pipeline teams
In this role, I was responsible for the development implementation and management of the tools required to build rigs, transfer data between rigs, shots and characters and for integration into the pipeline.
I managed the ongoing development of rigs and methodologies for the feathered, spined and furry characters, to maintain usability and achieve the artistic look of the show. Debugging of rigs and scenes where required.
Testing and implementation of new technology developed by RnD for the department and the pipeline, as well as training the team members on use of new tools, pipeline, and methodologies.
I worked closely with the RnD team and T.D.'s of other teams devloping system modules to implement automatic documentation of MEL scripts at the time of release into the production environment.
I was also required to fulfil some of the responsibilities of the Character Effects Supervisor during an extended emergency leave of absence. These resposibilities included rounds, dailies submission reviews, dailies reviews, technical reviews and communication with other teams.
© Christopher Kilshaw 2000