Roadrunner

Christopher

Kilshaw

Visual Effects

James Bond: Quantum of Solace

Marc Forster

Technical Director - Double Negative

Cloth, Hair and Skin Simulation

As part of a team I was required to continue development of the hair and skin look and simulation rigs and scripts for digital doubles used in the bodyflight sequence.

I was also required to create hair, cloth and skin simulations for the digital double replacement of lead characters.

I was involved in the look development of digital doubles and required to light several of the shots.

Pipeline

I developed and integrated a suite of sequence pipeline tools and scripts to aid the management of the shot data as the shots were progressed

I continued the development of the dnShotBuild tool suite from 10,000 B.C. to allow XML templates to be created from inside the Maya environment.

Falling from DC3 Bond Tries To Catch Camille James Bond in free fall.